Nov
15

Pull Animation

I have begun my pull animation in 3D, but have realized that I haven’t spoken about it yet. I have done a heavy push before, so I decided to tackle the heavy pull animation this time. I wanted to create something that was overly exaggerated, and storyboarded a character pulling so hard he was practically on the floor. Last week I finished up the line test in 2D (it’s a but dark, but you should be able to tell what’s going on):

[oops.... video to come shortly]

Today I began working on the 3D version and got through a majority of the blocking.

I think it is not reading as well in 3D, so I am going to adjust the timing, and ease into the actions a bit more.  I am also a bit concerned about the feet sliding at the end, in 3D I think it may just look to ‘floaty’ so I am going to try to put in some shudder into the legs, either withing the graph editor or with extra keys…. soooo here goes nothin!

Nov
01

Either right or wrong

I was messing around with some rigs today, getting ready for some new animations for class, and an entry into this months 11 second club, when I discovered that the rigs were not working like I wanted them too.  I have a pretty set method to my workflow, and these characters were just not fitting in.  I spent some time digging around and looking at MEL scripting and I think I have figured out the answer. I really enjoyed that today… I can’t really say that I got anything accomplished with my actual animation, but I have saved myself some time in the future.  I really also do like every now and then distracting my right-brained self with something left-brained purely technical problems that have a definitive yes or no answer, nothing up for creative interpretation.

In any case… back to work!

 

How to make sure your rigs are reference/importing safe:

string $selected[] = `ls -sl`;
string $refPrefix;

//checks for referencing
int $isReferenced = `referenceQuery -isNodeReferenced $selected[0]`;

if ($isReferenced == 1){
	string $buffer[] ; // Create Empty Array To Hold Tokens
	tokenize $selected[0] ":" $buffer ; // Split $objectName by ":"
	$refPrefix = $buffer[0]+":";
} else {}

  string $CTRLname = $refPrefix + "CTRLname";

select $CTRLname ;


Oct
25

Cowboy vs Rocket Launcher

I have starting working out my blocking for a new 2D animation.  The mechanics are a simple heavy lift, but I’m throwing in some character animation too! Clearly that means a cowboy lifting a rocket launcher, right?

Oct
23

Genesis

Re-vamping my website from the ground up, content to follow soon!