I have begun my pull animation in 3D, but have realized that I haven’t spoken about it yet. I have done a heavy push before, so I decided to tackle the heavy pull animation this time. I wanted to create something that was overly exaggerated, and storyboarded a character pulling so hard he was practically on the floor. Last week I finished up the line test in 2D (it’s a but dark, but you should be able to tell what’s going on):
[oops.... video to come shortly]
Today I began working on the 3D version and got through a majority of the blocking.
I think it is not reading as well in 3D, so I am going to adjust the timing, and ease into the actions a bit more. I am also a bit concerned about the feet sliding at the end, in 3D I think it may just look to ‘floaty’ so I am going to try to put in some shudder into the legs, either withing the graph editor or with extra keys…. soooo here goes nothin!